Archival Literature

Papers at International, Peer-Reviewed Conferences

  1. [1] M. Kohlhase, B. Bösl, R. Marcus, D. Müller, D. Rochau, N. Roux, J. Schihada, and M. Stamminger (2020) FrameIT: detangling knowledge management from game design in serious games. In Intelligent computer mathematicsIntelligent Computer Mathematics (CICM) 2020, C. Benzmüller and B. Miller (Eds.), LNAI, Vol. 12236, pp. 173–189. External Links: Document, Link Cited by: p1.

Theses

  1. [6] T. W. Schöner (2023-04-23) User-fact interaction in the UFrameIT framework. B.Sc. Thesis, FAU Erlangen-Nürnberg. External Links: Link Cited by: p1.
  2. [7] M. Tintemann (2022-10-12) LoViWo Extended. facilitating further content additions for an existing knowledge based physics simulation prototype. B.Sc. Thesis, FAU Erlangen-Nürnberg. External Links: Link Cited by: p1.
  3. [8] S. Weber (2022) The problem-creator-menu – a game content IDE for unity based UFrameIT games. Bachelor Project Report, Computer Science, FAU Erlangen-Nürnberg. External Links: Link Cited by: p1.
  4. [9] M. Zimmer (2022) From proof-of-concept to proto-game: first steps. Bachelor Project Report, Computer Science, FAU Erlangen-Nürnberg. External Links: Link Cited by: p1.
  5. [5] J. Schihada (2021) Knowledge-based physics simulation. Master’s Thesis, Informatik, FAU Erlangen-Nürnberg. External Links: Link Cited by: p1.
  6. [1] B. Bösl (2020-03) Designing a framework for beneficial serious math games using the FrameIt method. M.Sc. Thesis, FAU Erlangen-Nürnberg. External Links: Link Cited by: p1.
  7. [4] J. Schihada (2020) FrameIT. Master Project Report. External Links: Link Cited by: p1.
  8. [3] D. Rochau (2016) FrameIT reloaded: serious math games from logic. B.Sc. Thesis, Jacobs University Bremen. External Links: Link Cited by: p1.
  9. [2] D. Rachev (2013) FrameIT: an user interface for applying mathematical theories to real world problems. Bachelor’s Thesis, Jacobs University Bremen. External Links: Link, Document Cited by: p1.

Bachelors/Masters Project Reports

  1. [1] J. Schihada (2020) FrameIT. Master Project Report. External Links: Link Cited by: p1.
  2. [1] S. Weber (2022) The problem-creator-menu – a game content IDE for unity based UFrameIT games. Bachelor Project Report, Computer Science, FAU Erlangen-Nürnberg. External Links: Link Cited by: p1.
  3. [2] M. Zimmer (2022) From proof-of-concept to proto-game: first steps. Bachelor Project Report, Computer Science, FAU Erlangen-Nürnberg. External Links: Link Cited by: p1.

Gray Literature

Papers at Peer-Reviewed Workshops

  1. [1] M. Kohlhase, R. Marcus, N. Roux, and J. Schihada (2021) Dynamic user interfaces via incremental knowledge management. In 13th MathUI Workshop 2021, Mathematical User Interaction, at the Conference on Intelligent Computer Mathematics, External Links: Link Cited by: p1.
  2. [2] D. Rochau, M. Kohlhase, and D. Müller (2016) FrameIT reloaded: serious math games from modular math ontologies. In Intelligent computer mathematics – work in progress papersIntelligent Computer Mathematics – Work in Progress Papers, M. Kohlhase, A. Kohlhase, P. Libbrecht, B. Miller, A. Naumowicz, W. Neuper, P. Quaresma, F. Tompa, and M. Suda (Eds.), External Links: Link Cited by: p1.