Archival Literature
Papers at International, Peer-Reviewed Conferences
- [1]
M. Kohlhase, B. Bösl, R. Marcus, D. Müller, D. Rochau, N. Roux, J. Schihada, and M. Stamminger (2020)
FrameIT: detangling knowledge management from game design in serious games.
In Intelligent computer mathematicsIntelligent Computer Mathematics (CICM) 2020, C. Benzmüller and B. Miller (Eds.),
LNAI, Vol. 12236, pp. 173–189.
External Links: Document,
Link
Cited by: p1.
Theses
- [6]
T. W. Schöner (2023-04-23)
User-fact interaction in the UFrameIT framework.
B.Sc. Thesis, FAU Erlangen-Nürnberg.
External Links: Link
Cited by: p1.
- [7]
M. Tintemann (2022-10-12)
LoViWo Extended. facilitating further content additions for an existing knowledge based physics simulation prototype.
B.Sc. Thesis, FAU Erlangen-Nürnberg.
External Links: Link
Cited by: p1.
- [8]
S. Weber (2022)
The problem-creator-menu – a game content IDE for unity based UFrameIT games.
Bachelor Project Report, Computer Science, FAU Erlangen-Nürnberg.
External Links: Link
Cited by: p1.
- [9]
M. Zimmer (2022)
From proof-of-concept to proto-game: first steps.
Bachelor Project Report, Computer Science, FAU Erlangen-Nürnberg.
External Links: Link
Cited by: p1.
- [5]
J. Schihada (2021)
Knowledge-based physics simulation.
Master’s Thesis, Informatik, FAU Erlangen-Nürnberg.
External Links: Link
Cited by: p1.
- [1]
B. Bösl (2020-03)
Designing a framework for beneficial serious math games using the FrameIt method.
M.Sc. Thesis, FAU Erlangen-Nürnberg.
External Links: Link
Cited by: p1.
- [4]
J. Schihada (2020)
FrameIT.
Master Project Report.
External Links: Link
Cited by: p1.
- [3]
D. Rochau (2016)
FrameIT reloaded: serious math games from logic.
B.Sc. Thesis, Jacobs University Bremen.
External Links: Link
Cited by: p1.
- [2]
D. Rachev (2013)
FrameIT: an user interface for applying mathematical theories to real world problems.
Bachelor’s Thesis, Jacobs University Bremen.
External Links: Link,
Document
Cited by: p1.
Bachelors/Masters Project Reports
- [1]
J. Schihada (2020)
FrameIT.
Master Project Report.
External Links: Link
Cited by: p1.
- [1]
S. Weber (2022)
The problem-creator-menu – a game content IDE for unity based UFrameIT games.
Bachelor Project Report, Computer Science, FAU Erlangen-Nürnberg.
External Links: Link
Cited by: p1.
- [2]
M. Zimmer (2022)
From proof-of-concept to proto-game: first steps.
Bachelor Project Report, Computer Science, FAU Erlangen-Nürnberg.
External Links: Link
Cited by: p1.
Gray Literature
Papers at Peer-Reviewed Workshops
- [1]
M. Kohlhase, R. Marcus, N. Roux, and J. Schihada (2021)
Dynamic user interfaces via incremental knowledge management.
In 13th MathUI Workshop 2021, Mathematical User Interaction, at the Conference on Intelligent Computer Mathematics,
External Links: Link
Cited by: p1.
- [2]
D. Rochau, M. Kohlhase, and D. Müller (2016)
FrameIT reloaded: serious math games from modular math ontologies.
In Intelligent computer mathematics – work in progress papersIntelligent Computer Mathematics – Work in Progress Papers, M. Kohlhase, A. Kohlhase, P. Libbrecht, B. Miller, A. Naumowicz, W. Neuper, P. Quaresma, F. Tompa, and M. Suda (Eds.),
External Links: Link
Cited by: p1.